
It feels like a waste of time to play this game. The randomness of the maps has no consequence either sometimes putting kilometers between 2 objectives and being generally uninteresting. It doesn't take long before you just end up walking from one point to the other over and over to get tiny bits of story before being sent of on the 1000th "Fetch this item for me!". Once you peeve somebody off it becomes night impossible to get rid in a busy area as EVERY npc you encounter goes berserk even if the one you peeved off is nowhere close.

Only the doctors can be a bother, but you have to actually walk into them for them to start noticing and even then just walking away gets them off your back 9/10 times. The bobbies are hardly a threat, The nosy old ladies are just regular npc now. Trying to keep you with stories and such, but lacks any of the exciting game-play instead having stealth against a rather stupid AI. The chances to get infected or plagued or bleeding so small one can go through the game without ever being afflicted and there is no reason to eat anything rotten anyway so why? This game is like a Fallout knockoff.

A radio plays a good morning message from creepy Uncle. When I spawn its in this little underground shelter with a bunk, a crafting table, some lockers and a little plant. All the survival elements have been reduced to be of no consequence to the point i wonder why are still kept. We Happy Few is a game about blending in, while you look for a way to escape.' At the moment I have access to a pre-alpha build and my blending in has been going atrociously.

All the survival elements have been reduced to be of no consequence to the point i wonder why are still kept.
